In animation, a walk or run cycle is a series of key poses that are repeated to create the illusion of a character walking or running. These key poses typically include a starting pose, a contact pose (when the foot hits the ground), a passing pose (when the foot is off the ground), and an ending pose. By repeating this sequence of poses, the animator can create a smooth and realistic walking or running motion.
With a walk cycle one foot should always remain in contact with the ground.
WALK CYCLE FRAME 1: CONTACT (right foot forward, left foot back)
In a conventional walk, arms are always opposite to the legs, to give balance and momentum. Right foot forward, left arm forward.
WALK CYCLE FRAME 2: GOING DOWN
WALK CYCLE FRAME 3: PASSING
The right leg is in the middle and almost straight and the pelvis, body and head are slightly raised.
WALK CYCLE FRAME 4: GOING UP
WALK CYCLE FRAME 5: CONTACT (Left foot forward, right foot back)
WALK CYCLE FRAME 6: GOING DOWN
WALK CYCLE FRAME 7: PASSING
WALK CYCLE FRAME 8: GOING UP
WALK CYCLE IN MOTION:
RUN CYCLE FRAME 1: Contact (right foot forward, left foot back)
RUN CYCLE FRAME 2:
RUN CYCLE FRAME 3:
RUN CYCLE FRAME 4:
RUN CYCLE FRAME 5:
RUN CYCLE FRAME 6:
RUN CYCLE FRAME 7:
RUN CYCLE FRAME 8:
RUN CYCLE IN MOTION
WALK AND RUN CYCLE CONCLUSION
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