In animation, a walk or run cycle is a series of key poses that are repeated to create the illusion of a character walking or running. These key poses typically include a starting pose, a contact pose (when the foot hits the ground), a passing pose (when the foot is off the ground), and an ending pose. By repeating this sequence of poses, the animator can create a smooth and realistic walking or running motion.
WALK CYCLE
With a walk cycle one foot should always remain in contact with the ground.
WALK CYCLE FRAME 1: CONTACT (right foot forward, left foot back)
In a conventional walk, arms are always opposite to the legs, to give balance and momentum. Right foot forward, left arm forward.
WALK CYCLE FRAME 2: GOING DOWN
WALK CYCLE FRAME 3: PASSING
The right leg is in the middle and almost straight and the pelvis, body and head are slightly raised.
WALK CYCLE FRAME 4: GOING UP
WALK CYCLE FRAME 5: CONTACT (Left foot forward, right foot back)
WALK CYCLE FRAME 6: GOING DOWN
WALK CYCLE FRAME 7: PASSING
WALK CYCLE FRAME 8: GOING UP
WALK CYCLE IN MOTION:
RUN CYCLE
RUN CYCLE FRAME 1: Contact (right foot forward, left foot back)
RUN CYCLE FRAME 2:
RUN CYCLE FRAME 3:
RUN CYCLE FRAME 4:
RUN CYCLE FRAME 5:
RUN CYCLE FRAME 6:
RUN CYCLE FRAME 7:
RUN CYCLE FRAME 8:
RUN CYCLE IN MOTION
WALK AND RUN CYCLE CONCLUSION
This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial. This tutorial has been adapted/edited/shortened/translated from the original by isasaurio posted on the construct.net website.
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